ocMaker Challenge

2016-2017 ocMaker Challenge Project

Orientation Meetings


FORMS /TENTATIVE Important Dates/


2016-2017 Levels of Response (Click here to download diagram of levels)

  1. Prototype is static or non-functional
  2. Prototype is dynamic and has some functionality 
  3. Prototype includes intelligent technology
  4. Prototype includes intelligent technology PLUS tooling/fabrication processes
  • For the purposes of the ocMaker Challenge, a prototype is defined as a model that is used to demonstrate the qualities of a future product. A prototype can be anything that demonstrates how your idea works and what it will look like.


Awards (Click here to download Judging Rubrics)

Main Competition – No Divisions - College, high school, and middle school projects compete against each other.

  • Industry judges will score and identify 3 winning projects per level. CASH Prizes sponsored by Airwolf 3D!


Special Awards 2016-2017– By Division - One project from each division will be identified as a winner.

  • Most Innovative Product
  • Most Socially Conscious Product – CASH Prizes sponsored by MatterHackers!


2016-2017 ocMaker Challenge Rules and Constraints

  • Product must be an original creation designed specifically for the Maker Challenge.
  • Must identify STEM concepts within design solution.
  • Project must make use of 3D modeling software and 3D printed parts.
  • Participants must be teams of 2 – 5 members.
  • Video must be made by the team.


Please remember that the following 3 items are required for the Exhibit:

  • Physical Prototype
  • Product/Project Description - Digital Content
  • Tri-fold Presentation Board
  • Promotional/Demonstration Video